use them on anything you make, including paid client work. don't sell them, don't pass the files around, don't repackage them as your own. that's the whole agreement.
use the presets in an unlimited number of projects, personal or commercial, for yourself or for clients. modify them, rename them, build on them, and combine them with your own work. render and distribute the finished output however you like — broadcast, streaming, social, cinema, internal, paid or free. no attribution is required, and no separate license is needed per seat, per project, or per client.
you may not sell, license, sublicense, rent, or otherwise distribute the preset files themselves — modified or unmodified. that includes bundling them into a pack, template, course, plugin, or asset library, uploading them to a marketplace or file-sharing service, or making them available as part of a subscription. if someone wants them, send them here; the download is free.
you may not present the presets, or a derivative of them, as your own product. you may not use them to build a directly competing preset pack.
the presets remain the property of anchor point studio. downloading grants a license to use them under these terms — it does not transfer ownership. anything you create with them is yours, in full.
one download covers your whole team. install them on as many machines as your organization needs. the restriction is on redistributing the files outside your organization, not on how many of your own people use them.
the presets are provided as-is. they are tested against the software versions listed on each preset page, but no result is guaranteed and no liability is accepted for any loss arising from their use. always work on a copy of your project.
the address you enter is used to send your download link and occasional notes when new presets are released. it is not sold, rented, or shared. every email carries an unsubscribe link, and unsubscribing never affects your license or your access to downloads. full details are in the privacy policy.
these terms may be revised for future downloads; the license you received at the time of download continues to apply to that download. the license terminates if the restrictions above are breached, at which point the preset files must be deleted. work already produced with them is unaffected.
the paid software in this store is licensed, not sold. every purchase comes with a license key for your own use and your own organization's use. use the apps on any project, personal or commercial. don't resell, share or redistribute the software or your key. your keys, and every pc they're signed in on, are on your account page.
every app in the store is a one-time purchase. you pay once and the app is yours: every 1.x update is included, forever, and it runs on 3 machines at a time. there's nothing to renew and nothing to cancel, and there's no subscription for a single app.
if we ever release a paid 2.0 of an app, that's a new purchase with a discount for owners of 1.x, and your 1.x keeps working and keeps its updates. we'll say so on the product page well before it happens.
the suite is a subscription billed at the interval you select at checkout, and it's the only subscription we sell. it renews automatically on the same card until you cancel. while it's paid, one key unlocks every app in the suite, the ones in it today and every app we add to it later, on 10 machines at a time. a pc counts once, however many suite apps it runs.
cancel from your account page at any time. nothing changes until the end of the period you've paid for, and nothing renews after that. if a renewal payment fails, the apps keep working for 7 days past the end of the paid period while the card is retried, and tell you so; after that they stop until the payment goes through. an app bought on its own is never part of this: you keep it either way.
the suite doesn't include apps the store sells outside the suite. their pages say so.
the apps check the license online now and then (at start and about once a day) and keep working offline for up to 30 days. the check sends your license key, a random machine id, this pc's name, the app and its version, and your windows version. nothing about your files.
each app checks its license with our server now and then: about 10 seconds after it starts, then once a day, whenever you press 'check now', and more often as a check comes due. it keeps working offline for up to 30 days between checks. after 30 days without one it asks you to go online before it starts new work: a new card in aps ingest, opening a file in aps player, starting a batch in aps encode, a clean render in ae depth tool. it never stops work that's already running, and nothing you've made is ever locked away.
when you paste your key, the app sends: the key, which app and version it is, your windows version, a machine id (below) and your pc's name, which is the label you'll see on your account page. every check after that sends a signed token instead of the key, plus the machine id and the app version. the update check sends the same token, and 'sign this pc out' sends it (or the key, if there's no token) with the machine id. every request also names the app and its version in a header. like any internet connection, each one carries your ip address; it stays in our server logs for 30 days. the check never sends anything about your files, footage, projects or settings. a network failure or a problem on our side never changes your license; only an answer from our server does. if your pc's clock is moved back more than a day, the app asks for a check before new work, and the check clears it.
a machine is one windows installation. the machine id is a one-way hash of an identifier windows creates when it's installed; we never read or store hardware serials, and the id can't be turned back into anything about your pc. so:
aps ingest, aps player, aps encode, ae trace tool and APS Wide Time have no trial: buy one, try it on your own footage, and if it's not for you, ask for a refund within 14 days. ae depth tool works before you activate it, in preview mode: it renders at half the base resolution with a watermark over the depth map, and it never fails a render. that's its trial. activating removes the watermark and the limit.
any purchase can be refunded within 14 days, no questions asked: ask on your account page or email [email protected]. when a purchase is refunded, its license stops working at its next check and its pcs are signed out. a suite refund covers the payment you've just made; after 14 days, cancelling is the way to stop, and the suite keeps working to the end of what you've paid for. the full refund policy has the details.
if you dispute a charge with your card company instead, the license is paused while the dispute runs. if the charge stands, it comes back on its own; if your card company reverses the charge, it stays off, the same as a refund. emailing us first is faster for everyone.
"forever" shouldn't depend on our server. if the license service is ever shut down, every owner receives a final build of each app they own without the online check, so it keeps working for good. the keys needed to sign that build are kept offline, so it can be released even if the server is gone. subscribers active at that time receive the same build for the apps in their subscription.
some apps include libraries under the lgpl (ffmpeg and libmpv in aps player, qt in aps encode). nothing in these terms limits what the lgpl gives you for those libraries, including replacing them with your own builds and reverse engineering to debug such changes. each app's third-party notices, with a written offer of those libraries' source on request, are shown in the app and at /legal/notices. the end-user license agreement each installer shows is at /legal/eula; these pages summarize it and the agreement governs.
prices are in us dollars. payments are taken by square; we never see or store your card. if something isn't right, email [email protected] and we'll sort it out.
anything not covered here — unusual distribution, a bundled product, an enterprise arrangement — can be sorted out directly. email [email protected] and ask.
← back to the storelast updated october 2026